As the fastest and most agile mercenary on the battlefield, the Scout excels when operating solo. Equipped with a Scattergun, a Pistol, and a Bat, he’s perfect for aggressive combat and flanking maneuvers.
The Crossing Guard is a community-created melee weapon for all classes with the exception of the Engineer and the Spy. It is a slightly weathered railroad crossing sign with glowing team-colored lights. It appears to have been uprooted violently from its base, as a pair of wires are seen sticking out of the bottom end.
The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
The Winger is a community-created secondary weapon for the Scout. It is a grey-blue pistol with an inset radiation trefoil on its grip and a small pair of stylized yellow wings emblazoned on the slide over the magazine.
The Wrap Assassin is a community-created melee weapon for the Scout. It is a ripped, team-colored roll of spotted wrapping paper accompanied by a team-colored bauble.
The B’aaarrgh-n-Bicorne is a community-created cosmetic item for the Scout. It replaces the Scout’s default cap and headphone with a black bicorne and a white headwrap, as well as attaches a golden earring to the Scout’s right ear. The bicorne features orange/yellow trim and a gray skull symbol on its front.
The Sandman is an unlockable melee weapon for the Scout. It is a wooden bat with a smooth black grip, complete with a logo reading “The Sandman” engraved on the side, and a black band tied around the end holding a cracked section of wood together. Accompanying the bat is an “All Ballers League” baseball manufactured by “Ball Fortress”.
The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
The Back Scatter is a community-created primary weapon for the Scout. It is a short, slightly-modified lever-action shotgun with wooden grips, a single barrel, and two small shell drums on the sides.
The Teufort Knight is a community-created cosmetic item for all classes, except the Pyro. It is a helmet based on the Arkham Knight, with slick edges and white slits for eyeholes.
The Soda Popper is a community-created primary weapon for the Scout. It is a broken double-barrel shotgun similar to the Force-A-Nature, featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. A can of Crit-a-Cola is fitted underneath as a makeshift handguard.
The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
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