The Crossing Guard is a community-created melee weapon for all classes with the exception of the Engineer and the Spy. It is a slightly weathered railroad crossing sign with glowing team-colored lights. It appears to have been uprooted violently from its base, as a pair of wires are seen sticking out of the bottom end.
9.90$The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
9.99$The Winger is a community-created secondary weapon for the Scout. It is a grey-blue pistol with an inset radiation trefoil on its grip and a small pair of stylized yellow wings emblazoned on the slide over the magazine.
10.22$The Wrap Assassin is a community-created melee weapon for the Scout. It is a ripped, team-colored roll of spotted wrapping paper accompanied by a team-colored bauble.
10.28$The B’aaarrgh-n-Bicorne is a community-created cosmetic item for the Scout. It replaces the Scout’s default cap and headphone with a black bicorne and a white headwrap, as well as attaches a golden earring to the Scout’s right ear. The bicorne features orange/yellow trim and a gray skull symbol on its front.
10.68$The Sandman is an unlockable melee weapon for the Scout. It is a wooden bat with a smooth black grip, complete with a logo reading “The Sandman” engraved on the side, and a black band tied around the end holding a cracked section of wood together. Accompanying the bat is an “All Ballers League” baseball manufactured by “Ball Fortress”.
10.89$The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
10.99$The Back Scatter is a community-created primary weapon for the Scout. It is a short, slightly-modified lever-action shotgun with wooden grips, a single barrel, and two small shell drums on the sides.
11.34$The Teufort Knight is a community-created cosmetic item for all classes, except the Pyro. It is a helmet based on the Arkham Knight, with slick edges and white slits for eyeholes.
11.42$The Soda Popper is a community-created primary weapon for the Scout. It is a broken double-barrel shotgun similar to the Force-A-Nature, featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. A can of Crit-a-Cola is fitted underneath as a makeshift handguard.
11.79$The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.
11.99$The Shortstop is a community-created primary weapon for the Scout. It is a four-barreled derringer-style peppergun fitted with pearl grips.
12.39$